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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Bugix
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Bugix_Demo_v10.exe
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{app}
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data.000
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Scripts
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models.script
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2004-02-13
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189 lines
// menu cursor
menuCursor
{
{
model models/menu/cursor.3dm
animspeed 10
}
}
menuGameName
{
{
model models/menu/gameName.3dm
// scale 10
offset 0 2.4 -10.8
}
}
MenuBug01
{
{
model models/Actors/Enemy/bug01.3dm
name trunker
animspeed 75
scale 0.005
offset 2.3 -0.07 -5.5
}
}
MenuBug02
{
{
model models/Actors/Enemy/bug02.3dm
name duzzler
animspeed 35
scale 0.005
offset -2.5 -0.14 -6.5
}
}
MenuBug03
{
{
model models/Actors/Enemy/bug03.3dm
name Bobber
animspeed 35
scale 0.004
offset -2.1 -0.14 -6.5
}
}
MenuBug04
{
{
model models/Actors/Enemy/bug04.3dm
name bobber
animspeed 35
scale 0.003
offset -3 -0.05 -6.5
}
}
MenuHero
{
{
model models/Actors/Player/hero.3dm
scale 0.015
offset 4.4 0.09 -5.5
}
}
MenuGuard
{
{
model models/Actors/Enemy/guardSt.3dm
scale 0.01
offset -3.5 0.18 -5.5
}
}
MenuRocket
{
{
model models/Actors/FX/rocketShot.3dm
scale 0.02
offset -2 0.18 -5.6
}
}
CrushedHelicopter
{
{
model models/Actors/Player/hero.3dm
scale 3
offset 0 0 0
}
}
GOBug01
{
{
model models/Actors/Enemy/bug01.3dm
animspeed 35
scale 1
offset 60 0 0
}
}
GOBug02
{
{
model models/Actors/Enemy/bug02.3dm
animspeed 35
scale 1
offset -60 0 0
}
}
GOBug03
{
{
model models/Actors/Enemy/bug03.3dm
animspeed 35
scale 1
offset 0 0 80
}
}
GOBug04
{
{
model models/Actors/Enemy/bug04.3dm
animspeed 35
scale 0.5
offset 0 0 -60
}
}
buoy
{
type buoy
{
model models/Actors/FX/Buoy.3dm
}
}
rocket
{
type rocket
{
model models/Actors/FX/rocketShot.3dm
// randangle 0 180 0
}
}
spit
{
type spit
{
model models/Actors/FX/spit.3dm
}
}
helicopter
{
type player
{
model models/Actors/Player/hero.3dm
}
}
bighero
{
type bighero
{
model models/Actors/Player/bighero.3dm
offset 0 40 0
}
}
modelGate
{
{
model models/Actors/FX/Portal.3dm
offset 0 0 0
}
}